coming soon… Bunker Bitch

The game of democrocide.

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Whether a natural, manufactured, or systemic crisis, treat chaos as a ladder. Try and collect all of the money cards by creating as much chaos as possible. A one player game for our new normal. Don’t forget to clutch your pearls as you shuffle the black cards into the deck…

Money 10’s included in the Shillington Booster

Coming soon…

Trade War

The game of win/lose.

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The Assassin

Want to add another aspect to the game? Include a murderous joker.

 
 

Needed: deck of standard playing cards

Players: 2 - 5

 Object of the game: collect as many resource cards before they are depleted

 Begin by shuffling the deck and dealing 7 cards to each player. Place remaining cards face down in the center. Players may look at their hands. First player to punch their neighbor goes first.

 Combination of Go-Fish and War with some tweaks... Instigating player begins their turn by guessing a card in another player's hand. If the defending player has the requested card, the defender places it face up on the table and the instigator and defender battle for the resource by playing the highest card in their hands (instigator first). The player that plays the highest card(s) wins all cards in play. If the instigating player guesses correctly and wins the trade war, he/she continues their turn by guessing another card or targeting another player.

 Only seven cards can be held in hand, so players stack additional cards face down in front of them (resource piles). If an instigator guesses incorrectly, their turn ends. If the defending player plays a higher card, the instigator’s turn ends and the defending player collects all cards in play. A player may swap the cards in their hand with their resource cards only during the beginning of their turn. If a player does not have enough resources in front of them to replenish their hand, they may draw a single card from the center resource pile at the beginning of their turn.

 If a player wins three battles in a row, they draw a card from the center resource pile or take a random card from another player's resource pile or hand. Their turn is then ended. The game ends when the center resource pile is depleted. Winner is the player with the most cards in their resource pile.

 Mueller joker beats all face cards but loses to numbers.

 Putin joker assassinates any card and can be played out of turn. The assassinated card is removed from the game and the Putin joker is shuffled back into the center deck.

 Doubles - if you have doubles of a requested number, both must be put down as a resource. If doubles are played during a trade war, they can only be beat by doubles, e.g. instigator plays an Ace, defender plays 2 threes and successfully defends his/her cards.

 
 

Swamp Monster

The game of regrets.

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Pencasaurus Rex

Because creationism.

 
 

Needed: empty cup, deck of cards, a die, drinks (better if all different).

Players: 2-4 (if more than 4 players, add an additional deck)

 Object of the game: collect all of the money cards (10s)

Place the empty cup in the center of your playing surface. Remove all kings from the deck and place face up around the base of the empty cup. Shuffle and deal all remaining cards evenly to players. Highest role of the die goes first.

Face cards are people. 10s are money. 4 of a kind or flushes of 4 enable table play. Goal: collect all of the 10s

During a player’s turn, they may lay 4 of a kind (pairs) or a straight flush (runs) also consisting of 4 cards face up in front of them. By doing so, they can draw cards from other players’ pairs and runs to utilize in building additional pairs and runs. If a player cannot play a pair, run, or a face card in the center, they must give a player of their choosing a single card and both players pour a bit of their drink into the center cup.

Face cards may be played individually on the center kings in successive order (e.g. jack of hearts cannot be played on the king of hearts until the queen of hearts has been played). By playing a face card in the center, the player may take a random card from another player. The selected player must present cards, and then roll the dice to determine how many drinks to take from the center cup. Aces my be played as high (on a center king) or low (in pairs or runs).

Pairs and runs may be re-situated on the playing surface to accommodate additions or subtractions; however, each grouping must maintain a minimum of 4 cards. The player that wins, is the first to isolate all 4 of the 10s into a pair.

 
 

Devil’s Triangle

The game of upside down visors.

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This guy…

Included in the Deck

 
 

So far all I have is making a board game out of a calendar with some awful shit written on it, three cups, boofing, and quarters.

 
 

Shillington McShillface Poker

The game of first hands.

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No need to hide cards up your sleeves in this game of cheats.

Ajit included in the Booster

 
 

Needed: a deck of cards

Players: 2-6

Object of the game: collect the money cards (10s)

Based off of 5 hand poker, except the 10s are taken out of the deck at the start and placed face up in a row in the center (the money cards). After each hand, the winner of the hand gets to select a face card out of the deck and place it face up in front of him/her. The game continues and players are able to incorporate their collected face cards into their poker hands. Once a player has collected Ace through Jack of a single suit, they may collect the 10 of that suit from the center. The 10 is then placed in front of the player, and the face cards of that suit are reshuffled back into the deck. The player that collects all of the 10s wins.

  • Table talk, bartering, alliances, back-stabbing, and cheating are all encouraged. If a player is caught cheating, all of their face cards are shuffled back into the deck; however, they keep all 10s that they have collected.

  • After a player has won a hand, they may select any face card in the deck or in front of another player; however, a 10 may not be stolen or discarded once it has been collected by a player. 10s may only be stolen or selected by a player who has collected the Ace through Jack of that suit.

  • I haven't worked out how to incorporate the blind, small blind, and betting features of poker into the game. Not sure whether to make additional rules (e.g. something like betting cards in hand or collected face cards) or to keep the normal betting feature utilizing chips. 

 
 

Fake News: the drinking game

The game of broken spirits.

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Heads will roll

Included in the Deck to tamp down nepotism and other such tomfoolery.

 
 

Needed: deck of cards

Players: 2 -

Object of the game: make three consecutive correct guesses during your turn

Fake News is a turn based drinking game similar to f-the-dealer in that the dealer holds the deck of cards and takes a drink every time a player guesses correctly.

The game begins by shuffling a deck of playing cards and placing 16 cards face up in the center of a playing surface (4 x 4 square). The individual to the immediate left of the dealer goes first and proceeds clockwise. During their turn, a player selects any card face up card and guesses higher or lower than the face up number. The dealer takes the top card from the deck and places it face up on the selected card. The player must guess correctly three times in a row to pass the turn to the next player; however, if they guess wrong, then the dealer yells fake news at them, they must drink the amount of cards in that individual stack, and their turn starts over. When the dealer runs out of cards, the grid is reduced by the dealer by selecting a row or column, and shuffling the cards in that row or column to form a new deck. The game ends with all 52 playing cards on a single stack.

Special notes: *matching numbers -- a king on a king -- drinks double. *mueller joker: player gets to look at the top two cards in the deck *putin joker: player gets to make a rule, e.g. kings count as twos. *dealer passes the deck when the deck runs out and finishes their drink

 

Mar-a-Lagoon Golf

The game of privilege.

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Pay to play

Back design on all cards.

 
 

Needed: a deck of cards

Players: 2-5

Object of the game: win the most holes

Do you like nepotism? Then Mar-a-Lagoon Golf is the game for you!

2-5 players. The game begins by shuffling a deck of playing cards and dealing nine cards face-down in the center of your playing surface. This is the front nine of the Mar-a-Lagoon Golf Course. Each player is dealt a hand. Hands vary with number of players:

  • 5 players = 3 cards/hand

  • 4 players = 3 cards/hand

  • 3 players = 4 cards/hand

  • 2 players = 5 cards/hand

Once each player is dealt a hand, the first hole may begin. The first face-down card in the center is turned face-up. Beginning with the dealer and proceeding clockwise, each player tries to match the number on the upturned card. Closest played number to the upturned number wins; however, Kings own the golf course, so they beat any cards played. Queens are family members, so they also beat any numbers played; however, Queens lose to Kings. In the event of a tie, a second card is played between the dueling players. All cards played are discarded at the end of each hole. When a hole is won, hands are replenished from the deck, and game proceeds to the next hole with the winner of the previous hole going first. When all nine hole have been played, all cards are collected, reshuffled, and redealt for the back nine. Players keep tally of the number of holes won for the full 18. The player that wins the most holes wins. In the event that multiple players tie at the end of 18, three hole playoffs ensue to decide a single victor.

  • Discarded cards may have to be reshuffled before reaching the end of nine hole in order to replenish the draw pile.

  • Aces can be high or low (player's discretion).

  • Jokers can be utilized, e.g. Muller discards all cards played during a hole and the hole is replayed without replenishing decks; Putin may name any number as a King during a hole.

  • Additional rules may be added, e.g. twos are sand traps and fours are water hazards and act as skips -- if a player flips a center card and a two or four is revealed, their turn is skipped. If a player plays a two or four the following player is skipped.

 
 

Grand Military Parade

The game of self love.

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Pucker up

Included in Booster

 
 

Needed: deck of cards

Players: 1-5

Object: collect the most cards

Players begin with a shuffled deck and hands of 7 cards each. The player with the lowest card goes first by placing the card face up in the center of the playing surface which will develop through the course of play into 4 rows of 13 columns (the four suits of the 13 numbers)

Play proceeds with each player laying cards in the pattern. Suit orientation is not important; however, players may only expand columns adjoining to preceding numbers, e.g players may only play 8s if a 7 has been played. The player that completes a column (plays the last card of that number), collects all cards in that column. Player with the most cards at the end of the game wins.

  • players may play as many cards as they can during their turn.

  • players replenish their hands from the deck at the conclusion of their turn.

  • players that cannot go during their turn, shuffle their hand into the deck, deal a new hand, and skip their turn.

Mulling over ideas for incorporating functions/abilities for face cards, but haven't come up with anything beyond a few rough ideas -- maybe face cards are not to be played in orderly fashion but utilized as wilds/player skips/ hand resuffles.

 
 

Stupid Fucking Boarder Wall (SFBW) 

The game of failure.

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Maybe Brookfield Asset Management should foot the bill…

What a deal!

2-5 players. Separate 6s from a standard deck of playing cards and place them face up on a playing surface within reach of all players. Separate face cards (including Aces), shuffle, and distribute evenly between players (any additional face cards are shuffled with numerical cards). Face cards are placed face up in front of each player. Shuffle and distribute number cards as evenly as possible. Number cards are held privately by each player in hand. The loudest and most racist asshat goes first.

Players take turns playing cards in the center above or below the 6s in numerical order of the same suit. Once a card is played in the center, that player may select a face card from another player. Aces may be played as blocks on the suit of the ace to restrict play in a single direction (above or below the 6). Cards played in numerical succession cannot be removed from the center. Once a suit is completed, the player that played the last card collects all face cards of that suit. If a player is unable to play a card in the center, (s)he skips their turn. Player with the most face cards wins.

Special ability: 2s may be used to freeze any face card of that suit (players cannot use or take). Players may collect the frozen face card as well as the 2 with a 3 of the same suit.