Trade War

The game of win/lose.

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The Assassin

Want to add another aspect to the game? Include a murderous joker.

 
 

Needed: deck of standard playing cards

Players: 2 - 5

 Object of the game: collect as many resource cards before they are depleted

 Begin by shuffling the deck and dealing 7 cards to each player. Place remaining cards face down in the center. Players may look at their hands. First player to punch their neighbor goes first.

 Combination of Go-Fish and War with some tweaks... Instigating player begins their turn by guessing a card in another player's hand. If the defending player has the requested card, the defender places it face up on the table and the instigator and defender battle for the resource by playing the highest card in their hands (instigator first). The player that plays the highest card(s) wins all cards in play. If the instigating player guesses correctly and wins the trade war, he/she continues their turn by guessing another card or targeting another player.

 Only seven cards can be held in hand, so players stack additional cards face down in front of them (resource piles). If an instigator guesses incorrectly, their turn ends. If the defending player plays a higher card, the instigator’s turn ends and the defending player collects all cards in play. A player may swap the cards in their hand with their resource cards only during the beginning of their turn. If a player does not have enough resources in front of them to replenish their hand, they may draw a single card from the center resource pile at the beginning of their turn.

 If a player wins three battles in a row, they draw a card from the center resource pile or take a random card from another player's resource pile or hand. Their turn is then ended. The game ends when the center resource pile is depleted. Winner is the player with the most cards in their resource pile.

 Mueller joker beats all face cards but loses to numbers.

 Putin joker assassinates any card and can be played out of turn. The assassinated card is removed from the game and the Putin joker is shuffled back into the center deck.

 Doubles - if you have doubles of a requested number, both must be put down as a resource. If doubles are played during a trade war, they can only be beat by doubles, e.g. instigator plays an Ace, defender plays 2 threes and successfully defends his/her cards.